The Workspace
The scratchpad and pack panel — how icons move from raw candidates to named, publishable components.
The curate side of Icon Forge is where icon packs get built. You generate candidates, compare them, pick the ones that work, name them, and assemble a cohesive set — then publish it for developers to install.
This is the iterative, creative side. Nothing you do here ships until you explicitly publish.
The scratchpad and pack panel — how icons move from raw candidates to named, publishable components.
Control the visual direction of your icons with styles, reference images, and generation settings.
How publishing works, what gets frozen into a release, and how namespaces map to install paths.
Scratchpad — the central area of the workspace where all your generated and uploaded icons live. This is your working canvas — the raw material you’ll pick from.
Pack panel — the sidebar on the right side of the workspace where you assemble your icon pack. Each entry is a named slot.
Slot — a named position in your icon pack, like arrow-left or check-circle. The slot name becomes the component name in the installed output (<ArrowLeft />, <CheckCircle />). Slots are the contract between the design and code sides.
Style — a saved set of visual parameters that controls how generated icons look. Styles keep your pack consistent — same line weight, fill treatment, and overall feel across every icon.
Release — an immutable snapshot of your pack at publish time. Each release gets a unique hash. Published releases can’t be changed; you publish a new one instead.
The scratchpad is disposable. The pack is durable. Releases are permanent.